- Estimated achievement difficulty: 3/10
- Offline achievements: 37/42 
- Online achievements: 5/42 
- Approximate amount of time to 1000 : 40+ hours[10 hours to 880]
- Minimum number of playthroughs: 1 [Hard]
- Number of missable achievements: Recon & Full Arsenal [Chapter Select if missed]
- Do cheat codes disable achievements? No Cheats
- Does difficulty affect achievements? Yes – Hard difficulty
- Glitchy achievements: Yes. View the guide for solutions to glitches
- Unobtainable achievements: None
- Extra equipment needed? None
- China Rising DLC
- Difficulty: 5/10
- Time to 120: 10-15 Hours
- Unobtainable: None
- Naval Strike DLC
- Difficulty: 3/10
- Time to 120: 4-5 Hours
- Unobtainable: None
Achievement Trading Thread & Boosting
Collectible Guide by Maka
Video Guide Playlist
Difficulties are stackable on this game, and all difficulties are available right from the start. You will earn 3 for 75 for completing the campaign on Hard. You will earn an additionall 7 for 140 to this by progressing through the story as you complete each of the 7 levels of the campaign. The 7 levels include:
- South China Sea
- Kunlun Mountains
You will earn 7 for 175 by gaining a certain amount of points in each of the 7 campaign missions. The points range from 6,000-20,000 depending on the level. The points required here are generally quite easy to reach and the difficulty you play on or the time you take during a mission has no effect on the points you earn whatsoever. Points are solely dependent on getting various types of kills. Therefore it is better to play on Easy and take your time.
You will need to play the last level of the campaign at least 3 times through chapter select to experience all 3 story endings and unlock their corresponding achievements, this will earn you 4 achievements for 80.
6 out of the 7 campaign missions have a miscellaneous achievement to get kills in a certain way, these typically include C4, RPG, multi & headshot kills etc. which will net you 6 for 120.
Note: For some players, if you finish the game on Hard, the achievements for Easy & Normal may not unlock, you should replay the last level again but to a different ending on whichever difficulty you need to trigger the achievement for.
Collectible achievements are heavy this year, with 9 for 270 to be earned, this includes unlocking all assignments, which come with campaign scoring. You must pick up at least 28 collectables to unlock all collectible related achievement, which include a combination of Weapons and Dog tags. Weapons are picked up both from the ground and from fallen enemies. Dog tags are found throughout the level, but are also given out depending on the endings that you have experienced. Dog tags make a rustling chain sound when near them in a level. Click here to see the Full Collectibles Guide.
The multiplayer achievements on the other hand are light this time round, with only 5 worth 120. You need to reach Rank 25 out of the maximum 100. Rank 25 requires roughly 800,000 points and will take the average player between 25-30hrs depending on their play style. You will need to get 5 dog tags (knife) kills, 45 M1911 Pistol kills & also deliver 5 bombs in the new Obliteration game mode. All this is cumulative during your online time and does not have to be done in a single game match. Finally, you need to win at least 1 round in every game mode online. Seeing as this game revolves around teamwork, and every game mode thus far is a team based mode, this will not be a problem. The modes include:
- Squad Deathmatch
- Team Deathmatch
China Rising DLC
Welcome to the first of five expansion pack for Battlefield 4. China Rising introduces four new maps which include Altai Range, Dragon Pass, Guilin Peaks & Silk Road all based on the Chinese mainland. The Air Superiority game mode is back and five weapons make a return including the L85A2, L96A1, MP7, MTAR-21 & RPK-74M. The expansion also adds two new gadgets, the UCAV & SUAV as well as the addition of two vehicles, the Dirt Bike from the previous game as well as the new Bomber. All five achievements are multiplayer based but they do not all have to be gained on the China Rising maps such as the SUAV kill, most of the assignments can also be completed on any map.
Each achievement can more or less be done in an hour each depending on your skill apart from the Assignments which can take anywhere upwards from 10hrs of gameplay. The assignments require a variety of actions to be taken, some more difficult than others such as gaining different ribbons, kills with air vehicles, weapons & gadgets as well as getting different types of weapon kills in a single round etc.
Naval Strike DLC
Naval Strike is the third expansion for Battlefield 4. It adds all of the following for the low price of $15 (or free with Premium):
- 4 all-new multiplayer maps set in the South China Sea
- 2 additional gadgets and 5 weapons all-new to Battlefield 4
- Introducing the amphibious hovercraft vehicle
- Carrier Assault game mode which is a re-imagining of the classic Battlefield 2142 Titan Mode
- 10 new assignments with their own unlocks
The five new achievements are tied to using the various new additions in the expansion. You'll need to unlock the AA Mine by completing a new assignment, and two achievements require playing on the Wave Breaker and Operation Mortar maps. Other than the AA mine, they're all available to acquire out of the gate. It's just a matter of knowing what to do and when.
[XBA would like to thank Makaand Barad for this Roadmap]
[XBA would like to thankBaradfor the China Rising DLC Roadmap]
[XBA would like to thank HamKet for the Naval Strike DLC Roadmap]
A Bomber is a military aircraft designed to attack ground and sea targets by dropping bombs on them, firing torpedoes at them, or – in recent years – by launching cruise missiles at them.
Bombers typically have considerable endurance in order to carry heavy payloads from an arsenal to targets in hostile territory. However, they must defend against more maneuverable interceptor aircraft and ground anti-aircraft positions, to which their heavier armor affords protection, while mounted guns allow for close-range defense. Other escort aircraft can also engage these threats, allowing the bombers to focus on their primary mission of destroying targets below.
There are three types of bombers in Battlefield 1942:
Dive Bombers - Dive bombers have a better emphasis on ground targets with their ability to drop two bombs compared to the one from fighters. They have slower maneuverability and speed compared to the fighter, however have tail gunners and more resilient to damage.
In the pacific, Dive Bombers have two loadouts, one with the standard two bomb drops and one with Torpedoes.
Bombers - Bombers are large aircraft that carry a heavy payload of iron bombs. With the ability to carpet bomb large areas. However are slow and large, making them easy targets for Machine guns, enemy aircraft and such. However they have the highest vehicle health of any of the vehicles and generally have machine guns on the top and bottom of the aircraft to defend themselves against
Level Bombers - Only available in the Battlefield 1942: The Road to Rome, the Level Bombers perform as a cross between both Dive Bombers and Bombers. With the drivers processing MGs and Iron bombs, while generally maneuverable, the will still fall victim to enemy fighters if not careful. Both factions share identical characteristics with the BF110 having a rear view gunner and the Mosquito lacking one.
|This section is a stub. It is short and in need of expansion. Why not improve this section?|
The USMC calls in a B-25 Mitchell, while the IJA calls in the Mitsubishi G4M Betty. Both count as the same vehicle.
User-targeted Cruise Missile
(Complete "Mother Of All Bombs" Assignment)
1 cruise missile
The Bomber is a vehicle featured in the Battlefield 4: China Rising and Battlefield 4: Final Stand expansions. To utilize the vehicle, players must use an Air Raid Bunker which is located at specific control point that must be held in order to use.
When playing as the United States Marine Corps, the bomber is a B-1B Lancer. When playing as the Russian Ground Forces and People's Liberation Army, it is a Xian H-6. All are labeled "Bomber" in the killfeed and count as the same vehicle on Battlelog, using the icon of the Xian H-6.
Roughly ten seconds after entering the bunker, the player may take control of the bomber's targeting system. The bomber follows a straight flight path through the map, much like the Drop Ship from Battlefield 3, but can be steered slightly left or right if needed. From a wing-mounted port, the player may designate four simultaneous targets for JDAM Bombs dropped from the bomber.
The bombs will fly ahead faster than the bomber itself, allowing targets ahead of the bomber to be marked. Because of the bombs' shallow angle, it is possible for enemies to take cover behind terrain or buildings. Also the target still can get away as the bombs will take some time to reach the ground, therefore stationary targets are recommended for bomber operators.
The bomber lingers long enough to complete three missions on maps like Dragon Pass. After crossing the map, the player immediately returns to action standing next to the bunker. Bombs will continue to travel to any marked targets even if the operator is no longer in control of the bomber.
Obtaining a kill with the Bomber completes the Safe Raiding assignment, unlocking the SUAV for the player's Recon kit.
After completing the Mother of all Bombs assignment, the bomber is also capable of firing a cruise missile that can be manually aimed like an ATGM Launcher by the operator. It appears to have the same damage and effect as the Cruise Missile commander resource. The reload time is much longer than the JDAM payload, limiting its use to one or two strikes per run. The Bomber version of cruise missile does has one plus side, the range of it is not limited, unlike the JDAM, the operator can guide the missile to any accessible point on the map before the bombing run stops.
Although the bomber can flare away most guided missiles, it can still be destroyed by other anti-air weaponry, especially AA vehicles, leaving the operator idle inside the bunker for the remainder of the bombing run.
- Drop JDAM Bomb or launch Cruise Missile
- Cycle Weapon
- Switch between JDAM Bomb and Cruise Missile (if unlocked)
- Move Left / Right
- Steer bomber
- Main article: Battlefield 4 Achievements and Trophies
|Image||Name||Criteria||Achievement Points||Trophy Type|
|Death From Above||1 Kill with the Bomber||20G||Bronze|
|This section is a stub. It is short and in need of expansion. Why not improve this section?|
Bombers return as a class of aircraft in Battlefield 1.
Bombers carry three players: one acting as pilot/bombardier, a rear gunner operating a heavy machine gun, and a nose gunner operating an autocannon to assist with attacking ground targets.
There are two models of bomber aircraft seen in the campaign stories and made playable in the multiplayer servers
Two new bombers were introduced in Battlefield 1: Apocalypse
The Ilya-Muromets is a bomber that was added to the base game as part of the Russian themed expansion "Battlefield 1: In the Name of the Tsar"; however, given its large size and differing vehicle packages when compared to the other bombers, this aircraft gets its own classification as a Heavy Bomber. It is available to all factions.