Chapter 1 Thesis Statement Of The Problem


communicating in English. Many students prefer to keep quiet in class forfear that when they speak, they might commit errors in grammarpronunciation, and that their classmates might laugh at them.


This isalarming most especially when a student is in an Oral Communication classand the whole semester slips away without a word from a very shy student.English 3 which is Oral Communication at the New Era Universityaims at making every student gain confidence in oral communicationthrough practice. To achieve this end, the researcher developed a dramaproduction-based module as a means to improve their oral communicationskills in English.


Drama production could prove to be a very good vehicle toexpose students to oral communication practice.No one perhaps can question the universal appeal and impactdrama can make. Drama sparks wonder that creates a multitude of humanreactions such as imagination, self-expression, social awareness,independent and analytical thinking, and communication. This is why dramais a tool widely used in education for better understanding of varioussubjects in all levels.In the words of Evans (1982), “Drama provides opportunities forpupils to use a variety of purposes.” She adds that drama also provides arealistic context for talk which gives students opportunity to debate, deduce,plan, and persuade. Furthermore, dram techniques according to her can:1.Make the easily forgotten memorable;


Demonstrate communication in its fullest and truest sense;


Encourage active and discriminating observation andlistening;


Allow the less academically-able potential scope forsuccess, which may inspire grater confidence generally;


Encourage a more sensitive awareness of the humanrelationships at the heart of literature, and thus hopefullyof life.Drama production activities utilized well may prove to be of significant help to the acquisition of effective oral communication – the goalof every oral communication class.


 The rationale (The problem in more details)


 The rationale (the solution to the problem)

3Sample 1

CHAPTER I THE PROBLEM AND ITS BACKGROUND This study presents the background of the study, statement of the problem, hypothesis, scope and delimitation of the study and definition of terms. I. INTRODUCTION An online game is a video game played over some form of computer network . This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Many online games have associated online communities , making online games a form of social activity beyond single player games . Meanwhile, Defense of the Ancients ( DOTA ) was developed by Valve Corporation and released as a Free to Play game on July 9, 2013, and July 18, 2013 for Mac OS and Linux. It is also a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos . The objective of the scenario is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games , players level up their heroes and use gold to buy equipment during the mission. Moreover, Computer gaming is one of the most favorite hobbies and pastime of the Filipinos aside from watching television and playing sports until the Dota was released: Reign of Chaos and Ice frog. Due to the popularity of this game, many players indulged themselves into 1

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